Latest Posts

New Companion Targeting System

This time, I’ve improved the targeting system. Here are the configurable options that will appear in the game. At first, before I improve the targeting system, the companions will target the closet enemy and switch targets every time the bullet is fired. I found out that the way the companion’s attack is way too stupid…

The game is slowly taking shape

After I’ve been working on a few mechanics of the game, the flexibility of the game design process is getting better than before. A few weeks ago, I took myself a lot of time to write reusable codes so that I can create something better. In term of hard-coding, it’s the process where you write…

Trying out wordpress

First of all, I would like to introduce a brand new RPG space shooter game which is being developed with Godot Engine. Galax Hero is slowly taking shape, and will eventually grow up to a masterpiece when the time comes. I just started this project a few months ago and there are many works left…