New Companion Targeting System

This time, I’ve improved the targeting system. Here are the configurable options that will appear in the game.

At first, before I improve the targeting system, the companions will target the closet enemy and switch targets every time the bullet is fired. I found out that the way the companion’s attack is way too stupid because sometimes it chooses to attack either heavy armored or weak enemy without prioritizing the target.

As you can see in the picture above, another useful feature of the satellite is the ability to use predictive aim, by aiming the turret at where the target will be by the time the projectile arrives. After a few tests on the predict aiming system, I see that it’s too overpowered. My idea is that I want to turn the predictive aim into an unlockable ability (might cost the player some credits) in which it might help balance things out.

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